Designing User Interfaces and Interactive Design Tools for Cultural Information Systems
نویسنده
چکیده
ions of human behavior, which serve the interpretive perspective of the author. As abstractions, characters and data are platforms for multiple interpretations by the readers Settings: although written text's content is static, it is framed in an apparent mobile ‘object’ whose routes are mapped within a certain historical, social, economical and cultural environment, influencing both production and use. Communicative tools: words, punctuation, syntax, stylistics, expressions in handwritten, printed or electronic form. S c e n a r i o / s t o r y t e l l i n g : plot is articulated in linear mode despite flashbacks or flash forwards. Target-groups: usually specific due to different national languages, varying educational backgrounds and cultural interests. Alternation of roles between writer and reader is impossible in pragmatic terms and, likewise, feedback is always indirect and delayed (e.g. review). Audiovisual Arts Characters and data (instead of human actors): the construction and analysis of characters and data could be parallel, in semiotic terms, with "texts" although the "languages" of audio-visual modes of representation could be better considered as "metalanguages". Settings: the "final products" (e.g. films, audio CDs) can be actualized or presented in different stages. Communicative tools: although technologies of recording, editing and projecting visual image and sound are rapidly evolving, the basic expressive techniques remain standardized (e.g. long-shots, close-ups, non-diegetic sound, etc). Scenario/storytelling: predominantly linear paralleled to writing texts. Target-groups: usually as broad as possible but sometimes specific. Alternation of roles between writer and reader is impossible in pragmatic terms and feedback is always indirect and delayed (e.g. review). Multimedia Applications Selected data (instead of human actors): characters and data are strongly selective due to their highly abstracted cognitive elements, which form a specific "meta-language". Settings: graphical design interface, digital images, fluid environments Communicative tools: graphics, texts, photographs, various forms of visual and sonic images (e.g. video, animation, music, speech). Scenario/story telling: proposed modes of navigation facilitating various alternative choices to the users. Target-groups: varying from the global to an individual scale. Highly interactive, user becomes a re-writer. Exhibition Design Selected data and human actors: translocation of characters, data and human actors structured under multiple forms of narration. Settings: virtual and real spaces and places. Communicative tools: object arrangement, graphics, texts, photographs, and various forms of visual and sonic images (e.g. video, animation, music, speech). S c e n a r i o / s t o r y t e l l i n g : predominantly interactive, non-linear, linear, accidental. Target-groups: varying from the global to the local or general to the individual scale. Highly interactive, user becomes a participant. Structural Elements of Cultural Representations (Following E. Goffman’s theory of performance) Dramatic realization of data Idealization / Idolization, symbolic abstraction of data or/and leading actors [protagonists] Maintenance of expressive control of leading actors [protagonists], selected data, appropriate communicative tools [use of artifacts], devices depending on the representational form Misrepresentation / Distanciation of the performers, and/or selected data, and/or communicative tools from the target group, due to different cognitive patterns Emotional discomfort or mystification of the target group when the representational models are revealed, analyzed or over dramatized Reality and Contrivance in relation to suitable, beautified and well articulated narrative models 1)
منابع مشابه
Behavioral Considerations in Developing Web Information Systems: User-centered Design Agenda
The current paper explores designing a web information retrieval system regarding the searching behavior of users in real and everyday life. Designing an information system that is closely linked to human behavior is equally important for providers and the end users. From an Information Science point of view, four approaches in designing information retrieval systems were identified as system-...
متن کاملLessons Learned from Designing Non-traditional Interfaces for Educational Applications in South Africa
As a specialised design consultancy for interactive learning environments and tools, Formula D interactive has gained valuable project experience in designing nontraditional interfaces for digital educational content and tools in the culturally diverse context of South Africa. The aim of this paper is to share the company’s experience in the field using prominent examples of their recent work, ...
متن کاملParameters of User Interface Design for Cultural Information Systems: An Interdisciplinary Approach. Part 2: A case study of a cultural promotion strategy based on practices from the Exhibition Design field in combination with the use of Customizable User Interfaces
This article presents a case study of a cultural promotion strategy, based on practices from the Exhibition Design field, in combination with the use of Customizable User Interfaces. It concerns a multimedia exhibition under the title: «Ermou Street: Symbolic, Historical, Economical and Social Centre of Mytilene», presented in the city of Mytilene, Lesvos, for two years. The project was the res...
متن کاملA New Statistical Model for Evaluation Interactive Question Answering Systems Using Regression
The development of computer systems and extensive use of information technology in the everyday life of people have just made it more and more important for them to make quick access to information that has received great importance. Increasing the volume of information makes it difficult to manage or control. Thus, some instruments need to be provided to use this information. The QA system is ...
متن کاملADDI: a tool for automating the design of visual interfaces
Visual interfaces are often poorly designed because the application developers lack graphics design knowledge. Designing effective interfaces requires great effort, especially when many types of graphical objects and relations are involved. In addition, many domain applications require interactive and dynamic graphical interfaces. Existing automatic graphical presentation systems focus on inter...
متن کاملDesigning Flexible User Interfaces
A. D’Atri and D. Saccà (eds.), Information Systems: People, Organizations, Institutions, and Technologies, DOI 10.1007/978-3-7908-2148-2_62, © Springer Physica-Verlag Berlin Heidelberg 20 0 Abstract In the design of computer systems, human diversity and their specific needs have been neglected in the past, possibly because engineers were developing products for end users who were very much like...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005